Mine9

EWC 2026 Nearly Tops Counter-Strike's All-Time Prize Record — But the Real Record Was Never the Pool

0xKai
Projects

Two million dollars. That is the number the esports press wants you to anchor on. EWC 2026, this year's Esports World Cup, has posted a Counter-Strike 2 prize pool that nearly matches the all-time record the PGL Stockholm Major set in November 2021. Read that sentence again and notice what it does. It invites you to compare a sovereign-funded multi-title festival in 2026 to a pandemic-era return to live play. It invites you to treat two completely different capital structures as if they were the same asset. The comparison is intentional. It is also structurally hollow.

Here is what I see when I read that announcement: a number with no backing instrument disclosed. No mention of the sticker economy that funded Stockholm's purse. No mention of the recurring revenue loop that makes a Major's payout a yield rather than a subsidy. The EWC prize pool is real money — I am not questioning the wire transfer. The question, the only question a trader should ask about any payout, is where the capital originates and whether it survives its own contract cycle.

I spent the first weeks of 2024 building a real-time dashboard to capture the spot-futures premium on Bitcoin across every major exchange during the ETF launch. I wrote the scraper, the spread calculator, the telemetry pipeline. The result was a $120,000 profit in two weeks and a permanent change in how I read announcements. The headline price is a lagging indicator. The spread — the gap between what a number claims to represent and what the underlying structure can support — is the trade.

The spread here is enormous.

Let me set the stage for the people who trade other markets. The PGL Stockholm Major 2021 was Valve's official Counter-Strike championship, the first Major played in front of a live crowd after eighteen months of COVID-era online-only play. Natus Vincere won the title at a sold-out Avicii Arena. Oleksandr 's1mple' Kostyliev, widely ranked as the greatest mechanical player in Counter-Strike history, finally lifted a Major trophy after years of falling short. The prize pool was $2,000,000 — the largest purse the game had ever seen, a record that still stands today.

Valve paid that pool directly. And Valve has always recouped its Major investment through an in-game economy most viewers never fully process: the sticker system. Every Major, Valve releases capsule stickers for each participating team and player. Fans buy them, apply them to in-game weapons, and the proceeds split between Valve, the organizations, and the players. The Stockholm Major's sticker run was historic. The point is not the exact figure. The point is that the machine producing the revenue was already running then, and it is still running now.

The Esports World Cup is a different asset class, and I use that term precisely. The EWC is owned and operated by the Esports World Cup Foundation, the competitive-gaming vehicle bankrolled by Saudi Arabia's Public Investment Fund. It began as Gamers8 in 2022, rebranded into the Esports World Cup in 2024, and positioned itself as the 'Olympics of esports': a multi-title, club-based tournament where a single organization competes across a slate of games rather than a single discipline. The total prize pool across all titles has reached the tens of millions in recent editions. The 2026 edition adds a Counter-Strike 2 pool that nearly matches the Stockholm record, and the esports commentariat has responded exactly as the foundation's marketing team intended — with breathless comparisons to the all-time high.

This is a classic sideways market move dressed up as a breakout. The sector has been chopping sideways on prize-pool records for years. No sustained uptrend. Just one capital-rich buyer stepping in to buy the top print. I have seen this pattern in every market I have traded, from ICOs to yield farms to ETF spreads. A single buyer with a fat checkbook can paint any tape. The question is whether the tape holds when the buyer's mandate changes.

I was in the 2017 ICO cycle writing scripts to scan whitepapers for consensus-mechanism keywords. That is how I found Oderus before the main exchanges listed it. I put $5,000 into it on a hunch and turned it into $28,000 when the listing spike came. The lesson was not that my hunch was good. The lesson was that narrative and liquidity are two names for the same thing: money hunting for a reason to move. A prize-pool record is a reason. It is not a catalyst. There is a difference between a story the tape wants to tell and a structure that continues to pay after the story thread dies.

I trade the emotion, not the chart. And the emotion in this announcement is a bull trap. Let me show you the machinery.

The Two Architectures

To understand why this prize-pool comparison is a category error, you have to understand the two architectures behind it. This is not a story about two tournaments. It is a story about two funding mechanisms — one that generates revenue from the economy it has built, and one that spends capital from a sovereign balance sheet. The tournaments are just the visible interface.

Counter-Strike's competitive structure has been a three-layer system for a decade. At the base sits the open ecosystem: regional leagues, online cups, third-party circuits organized by companies like ESL, BLAST, and PGL. In the middle sits the ranking system that funnels the strongest teams toward the top. At the apex sit the Majors — Valve's official championships, held roughly twice a year, with a prize pool directly funded by the company and a sticker economy attached.

The sticker system is the engine under the hood. It was introduced at Katowice in 2014, and it changed the game's economic model permanently. Before stickers, a Major's prize money was the entire revenue story; a top team might win a few hundred thousand dollars and call it a season. After stickers, the prize pool became the visible surface of a much larger capital flow. For each Major, Valve issues team stickers and player autograph capsules. The revenue split, as publicly described over the years, routes a large share to the participating organizations and players — the standard industry frame is roughly half to Valve and half to the teams and players, though the exact mechanics shift from event to event. What does not shift is the scale. Community analysts have repeatedly estimated that a single Major's sticker cycle produces revenue in the tens of millions of dollars, and that the top teams' sticker income routinely exceeds what they win on stage. The prize pool is the trophy. The stickers are the income.

This single fact reframes the record. The Stockholm Major's $2,000,000 was not a bold line item on a marketing budget. It was a distribution from an economy that had already produced it. The prize pool was debt-free capital, backed by a machine that keeps running season after season, capsule run after capsule run. The record was a photograph of a cash flow, not a promise from a treasury.

Now the EWC. The Esports World Cup Foundation launched as the operator of Gamers8, a summer esports festival in Riyadh, before rebranding into the multi-title Esports World Cup in 2024. The foundation operates under the umbrella of the Public Investment Fund, the sovereign wealth vehicle that has been on a global buying spree across sports — the LIV Golf acquisition, the investments in football clubs, the stakes in major gaming corporations. Gaming is not a hobby for the PIF. It is a strategic vertical in the kingdom's economic diversification plan, designed to reduce dependence on oil revenue and to build a modern global image.

The EWC's format is distinct from anything Valve operates. It is a club championship: professional organizations — not national teams, but esports clubs — field rosters across multiple titles, earning points in each game that aggregate into an overall club leaderboard. The club with the most points across the festival wins the club championship, and the prize pool fans out across individual game tournaments and the club standings. The 2026 edition's Counter-Strike 2 pool, nearly matching the Stockholm Major's all-time high, makes the EWC the third-party CS event with the largest purse in history, rivaling or edging past every Major except the record. It positions the EWC as a direct competitor for the attention of CS's top teams and, by extension, for the attention of the entire esports ecosystem.

The context of this announcement is a sector that has been through a brutal cycle. The esports funding boom of 2021, fueled by pandemic-era capital and crypto sponsorship money, collapsed into the 2023-2024 correction. Organizations that raised at euphoric valuations laid off staff, shuttered divisions, and in some cases folded entirely. Teams that had survived on sponsorship hype discovered that hype is not a revenue stream. Prize money plateaued across most games. The sector entered a long sideways consolidation — exactly the kind of tape where a high-conviction buyer can produce a local breakout without any improvement in the fundamentals.

That is the climate in which the EWC's near-record pool arrived. It is a countercyclical spend by a sovereign actor, and the market is treating it as an organic record. I built a copy-trading community in 2025 with a simple thesis: most traders fail not because they lack conviction but because they lack infrastructure. I sold the infrastructure, not the signals, and the community grew to thousands of members managing millions in aggregate. The same thesis applies to how you should read this announcement. Do not buy the signal. Buy the infrastructure behind it. The signal is a number. The infrastructure is the economy underneath it.

The Two Balance Sheets

Now let us do the actual work. I am going to break down the mechanics of both balance sheets, trace the value flows, and show you where the real yield lives.

Valve's Major economy runs on a continuous revenue loop. When a Major sticker capsule goes on sale, players purchase it with real money — Steam wallet funds — and open it for a chance at team signatures, player autographs, and rare holo-effect variants. Valve takes its platform cut, the participating organizations split their share with their players, and professional players receive direct distributions from their own autograph capsules. The Stockholm Major's sticker money, by industry estimate, cleared tens of millions of dollars over its sale window; some community calculation threads have produced even larger figures when accounting for secondary-market resale. The capsule shelf life extends well beyond the tournament itself. Months after the event, stickers continue to sell, and the revenue continues to flow.

The $2,000,000 prize pool is the crystallization of that flow. Valve wrote the check because the flow had already validated it.

Now look at the EWC's balance sheet. The Esports World Cup Foundation's capital originates from a sovereign budget allocation — a line item in Saudi Arabia's national strategic plan. The PIF has been explicit about its purpose: building a domestic gaming industry, importing global talent, and resetting the kingdom's cultural image. The EWC is the crown-jewel event of that strategy. The prize pool exists to import attention. It exists to buy the participation of the world's best teams. It exists to seed a future domestic ecosystem. None of that invalidates the ambition. But it defines the capital source. This is not surplus from an economy the event created; it is an investment in an economy the event is meant to create.

The operational difference is decisive, and it is the first thing I want you to hold onto: Valve can raise the next Major's prize pool by firing an internal email. The moment the company wants a new record, it can adjust the sticker split, issue another capsule run, and upgrade the number out of revenue. The pool is tied to an economy that regenerates itself every season.

The EWC Foundation has to go back to its budget request. Its pool is tied to a political mandate, not a market mechanism. If the strategic objective shifts, if the soft-power return on investment disappoints the decision-makers who sign the requests, the record-tied pool normalizes to something far less impressive.

I published a one-page autopsy of Anchor Protocol in May 2022, days after shorting LUNA and banking a $45,000 profit on the way down. The report was blunt: the protocol's 20 percent yield was not backed by productive revenue; it was backed by a token-printing mechanism that would eventually choke on its own expansion. Crypto news outlets picked it up because the timing was dramatic, but the analysis was just arithmetic. The EWC pool is not Anchor — the funding source is a wealthy government treasury rather than a deflationary token — but the analytical frame is identical. When a subsidizer's appetite is the only thing standing between a statement and its survival, you are trading the subsidizer's patience, not the product's economics.

The Yield Curve of Prize Money

Let me do what I actually do for a living: treat the prize pool as a yield instrument and compare the two curves.

Stockholm Major, November 2021. Pool: two million dollars. Macro context: the world was flush with stimulus cash, crypto was printing all-time highs, and game-related spend was at a cyclical peak. Valve's decision to push the pool to $2 million was itself a macroeconomic statement. The company could afford it because the entire digital goods economy was in a raging bull phase. The yield behind that pool was a peak multiple on in-game spending. You could call the record a top-tick buy in the sector's grand cycle. And here is the data point the headlines never surface: no subsequent Major has beaten it, despite the Counter-Strike scene being measurably larger now than in 2021. The system that yielded $2 million in 2021 has still not justified a larger distribution half a decade later. That plateau is consolidation. That is a sideways market in the very instrument that funds the record.

EWC 2026, announced now. Pool: nearly matching the two million. Macro context: a sovereign wealth vehicle with near-infinite duration and a strategic mandate to buy influence in the sector. The yield behind this pool is not in-game revenue. It is geopolitical positioning, tourism pipelines, media rights for the domestic market, and the long-horizon brand reset of a nation. The EWC pool is not a distribution of surplus. It is an acquisition cost.

When you read the announcement through that lens, the interpretation flips completely. The EWC is not catching up to Valve's record. It is buying a comparable sticker price for an asset with a structurally different cash flow. That is the equivalent of a yield farm posting a 400 percent annualized yield funded by its own treasury while the underlying money markets have no borrowing demand.

EWC 2026 Nearly Tops Counter-Strike's All-Time Prize Record — But the Real Record Was Never the Pool

I farmed Compound during the 2020 DeFi summer. I wrote the Python scripts to interact directly with the smart contracts, claim cToken rewards, and harvest yield on ETH and DAI. I deployed $15,000, earned a four-hundred-percent annualized yield for two weeks, and exited before the token price corrected. I knew exactly where every basis point came from because I understood the underlying Solidity logic. The sustainable yield came from real utilization of the money markets. The temporary yield came from subsidized incentives. The distinction was the trade.

Which one is the EWC's nearly-matching record? That is the trade here too.

The next layer of the yield analysis is the income side for the players, and it is the part most commentary misses. Professional Counter-Strike players at a Major do not make their living from the prize pool. They make it from sticker revenue participation, from salaries, from individual sponsorships, from streaming and content. The prize pool is the flashiest number on the announcement slide; the sticker revenue share is the number that quietly changes careers. The Stockholm Major's sticker money turned a generation of players into comfortable earners. The prize pool merely told the story.

So when the EWC posts a purse that nearly matches Stockholm's $2 million, the correct response is not 'esports is booming.' The correct response is: what is the revenue instrument that will reproduce this pool next year? For a Valve Major, the answer is a machine that has been compounding for a decade and produces a new capsule cycle in every season. For the EWC, the answer is a budget meeting in Riyadh. Those are not the same answer. They are not the same asset. They are not at the same risk level.

Who Actually Captures the Value

Let me trace the value flow for both events, because value capture is where the infrastructure truth lives.

A Valve Major's value chain runs like this: Valve produces the stickers; Valve, organizations, and players split the proceeds; the event organizer receives a production fee; sponsors pay for placement around the broadcast; the venue captures ticketing and hospitality. The hierarchy of capture is in that order. Valve takes the largest cut because Valve owns the intellectual property and the distribution channel — the in-game store. No third party can replicate that channel. This is why the Major record persists. The entity that owns the record also owns the distribution.

The EWC's value chain is inverted. The Foundation pays the prize pool out of its own budget. Teams and players receive their cut as participants. The city of Riyadh captures the tourism and hospitality spend. The Saudi media ecosystem captures the broadcast content for the domestic market. The Foundation captures a proof-of-concept dataset — viewership, engagement, adoption — that it uses to justify continued investment. There is no in-game economy feeding the pool. There is no sticker machine. There is only the event itself, functioning as a purchased stand-in for organic infrastructure.

That asymmetry is the entire story in one paragraph: Valve sells an economy. The EWC buys an event.

The teams are not stupid, and the elite squads will show up to both. The prize pool is a necessary condition for participation at the top level — any game's best will chase the largest purse on the calendar, and the EWC's club-championship structure adds an extra layer of incentive because organizations compete across titles for a stacked overall prize. But watch what those organizations actually do with the money. The ones that treat EWC winnings as a windfall — paying fat bonuses, buying expensive contracts, expanding rosters on the strength of one check — are spending one-off capital as if it were recurring revenue. That behavior has killed more esports organizations than any tournament format ever will. The organizations that survive the cycle treat the EWC purse as an optional upside layer on top of evergreen revenue from stickers, sponsorships, and merchandise.

The organizations that treat the near-record purse as an infrastructure grant — using the capital to build facilities, academy pipelines, player-support infrastructure, content-production capacity — will be the ones standing in a decade. The organizations that treat it as income will be part of the sector's next post-mortem.

The prize pool is the bait. The infrastructure is the trade.

The Mechanics of a Sticker Run

Let me add a layer of detail that most outside analysis skips, because it is the core of the information gain here: how the sticker economics actually compound.

A Major sticker capsule is not a single product. It is a product family with a fanbase attached. There are team sticker capsules — a set for each of the twenty-four organizations at the event, featuring the team logo in standard and foil variants. There are player autograph capsules — each player's signature in multiple rarity tiers, including the fabled gold and holo variants. The collectors chasing limited editions drive volume. The resale market on the Steam Community Market trades the rarest stickers at multiples of their original purchase price, which keeps the capsules liquid. The liquidity feeds back into purchase intent. Every Major cycle, the system refreshes. That recursion — product, collectibility, secondary-market liquidity, renewed product — is why the sticker machine is the durable engine of Counter-Strike's esports economics.

The teams capture a direct percentage of that flow. For an organization at a Major, sticker revenue is often the single largest check of the year, eclipsing salary support, sponsorship money, and prize winnings. It is recurring in the sense that it re-issues at every Major; it is variable in the sense that it scales with the team's brand strength. A storied organization with a deep fanbase will outsell a newcomer by a wide margin. That asymmetry is the real competitive economics of Counter-Strike. The prize pool is equalizing; stickers are differentiating.

Now ask what happens if the EWC ever wants to match that. It cannot. It does not own the game. It cannot issue in-game stickers for a title developed and published by Valve. It cannot tap the Steam storefront. It cannot cut itself into a distribution channel it does not control. The only way the EWC can compete for the same attention is by writing larger and larger checks. The prize pool is the only instrument it has. That is a structural ceiling on how the EWC can participate in Counter-Strike's economy, and it is the reason the near-record pool is a ceiling test rather than an organic expansion.

The Timing Anomaly

Let me make the timing argument explicit, because the date carries more signal than the number.

November 2021 was the apex of the broadest speculative cycle in modern memory. Bitcoin was printing all-time highs. Global stimulus money was still circulating through every asset class. The digital economy was consuming capital at a rate that now looks comical in retrospect. The Stockholm Major's $2 million pool was set at the macro top of that cycle. The same wave that inflated everything else inflated Valve's willingness to fund a record. That is not a criticism of Valve. It is a description of the macro environment.

Now it is 2026. Interest rates have reset the cost of capital. Prize pools across the sector have plateaued or compressed. And into that sideways tape walks a sovereign fund whose mandate has nothing to do with the esports cycle and everything to do with a national transformation plan. The EWC's nearly-matching pool is not a signal that the sector is strengthening. It is a signal that a non-market participant has entered the tape.

I built the premium-and-discount dashboard during the ETF launch because I believed — correctly, as it turned out — that the entry of a large institutional participant into a retail-dominated market would create measurable dislocations. The same analytical principle applies here. When a buyer enters a market for non-market reasons, the price they pay tells you less about the market than about the buyer. The EWC is not paying $2 million because Counter-Strike's organic economics justified it. It is paying $2 million because the PIF believes that number is worth the attention. The gap between those two readings is a spread. The spread is the trade.

The timing anomaly also explains why the record stood for so long. The fact that Stockholm's $2 million has survived multiple Major cycles without being beaten is a bearish signal for the prize-pool race specifically. The sector's headline number plateaued while its actual economy diversified. A single sovereign-funded match to that number does not break the plateau. It confirms it.

The Record Nobody Quotes

Here is the part that never makes the headline, and it is the reason the headline itself is misleading.

The all-time record for a single Counter-Strike event's economic impact was never the prize pool. It is the sticker revenue. The Stockholm Major's sticker run — team capsules, autograph capsules, every-tier signature rounds — produced revenue across its shelf life that dwarfs the $2 million purse by an order of magnitude under even the most conservative community estimates. That is the real record. Nobody quotes it because it is not a single clean number; it is a stream. And streams are harder to attach a headline to than a purse.

This is also why the EWC will not break the real record no matter how high the prize pool climbs. It can match the purse. It cannot match the channel. The only lever it owns is the size of its check. The prize-pool race, therefore, reveals its own ceiling. The EWC will eventually overtake the Stockholm number on paper, because a treasury can always write a bigger check. But when it does, the headline will be an artifact of sovereign spending, not of sector growth. The metrics that actually measure the health of Counter-Strike — sticker revenues, concurrent viewership by region, in-game cosmetic liquidity, the frequency and quality of organized play — will continue to tell a different story, and that story is the one you should be following.

The real prize-pool record was never the pool. It was the economy behind it. And that economy is not for sale.

The Manufactured Fragmentation Narrative

Now let me give you the angle that most commentary refuses to touch.

The reflexive take on the EWC's near-record purse is an anxiety spiral. The EWC will fragment the Counter-Strike circuit. It will lure teams away from Valve's Majors. It will drain the competitive integrity of the scene that built the baseline. Every one of those claims deserves a skeptical look, because I have seen this exact manufactured panic before.

In DeFi, the loudest narrative of the past few years has been 'liquidity fragmentation.' Every new chain, every new DEX, every new bridging layer is accused of fragmenting the ecosystem. I have argued for years that this is not a real problem. It is a manufactured narrative, pushed hardest by the people who sell unification products. The solution they offer, conveniently, routes value through their own platform. The problem is invented to fit the product.

The esports version of this is 'tournament fragmentation.' Counter-Strike has always been a multi-party ecosystem. Third-party events — ESL, BLAST, IEM, PGL's own non-Major events — have coexisted with Valve's official circuit for two decades without vaporizing the game's scene. The addition of one high-paying sovereign event does not fragment the circuit. It enriches the menu. The teams that flagellate themselves over the EWC calendar conflict are the same teams that show up in Riyadh the moment the wire clears, because their players want the money and the players are the ones who own the talent.

The real fragility risk is not fragmentation. It is concentration risk wearing a different costume. A single funding source — one sovereign balance sheet — backing a record-tied prize pool is far more concentrated than a diverse calendar of competitive events. When one treasury becomes the marginal price-setter for the entire market's attention, you have not decentralized anything. You have simply moved the centralization from a private company to a state. Both are centralized. Neither deserves your moral preference if you care about market structure.

This is where the governance angle enters. I have spent years documenting the farce of on-chain governance. Across the protocols I have audited and traded, voter turnout persistently hovers below five percent. The 'community' does not actually decide; a handful of whales and venture funds set the agenda behind the scenes. The same structure governs esports. Nobody voted on the EWC prize pool — a foundation board set a number. Nobody voted on Valve's sticker revenue split — a private company sets the terms unilaterally. The players have a union in name, but the capital allocation that determines who plays where and who gets paid is decided by a handful of tables in Seattle and Riyadh.

Hold that thought, because it reframes the entire prize-pool debate. People treat the record as an economic outcome. It is a governance outcome. It reflects the allocation preferences of a small number of actors with structural power. The crowd participates as an audience, not as a decision-maker. That is true for Valve's Majors, it is true for the EWC, and pretending otherwise is the same theater as a project that claims community control while a multi-signature wallet controls the treasury.

There is also a second contrarian layer. The purists who oppose the EWC on principle are fighting against the financial interests of the players they claim to support. The EWC is injecting capital into a sector that has spent years in a sideways drawdown. Purse-heavy events mean higher player salaries, better travel conditions, more sustainable organization economics — at least while the money flows. A player who earns more in one EWC season than in three Majors' sticker shares will tell you exactly where their allegiance lies. The moral panic about the source of the money is a luxury of people who do not depend on tournament winnings for rent.

None of this makes the EWC's near-record pool a sustainable yield. It makes it a fungible subsidy. And in markets, subsidies are tradeable until the subsidizer blinks.

What the Tape Shows for the Next Twelve Months

Let me put this in terms you can act on, because the job is not to feel a certain way about a prize pool. The job is to position correctly in front of the next twelve months of data.

First, watch the EWC Foundation's announcement cadence beyond 2026. A single-cycle record means the pool was marketing spend and the record is a one-off. A multi-year commitment with escalating pools means the Foundation is treating the event as infrastructure. The first reading is a fade on the headline; the second is a reason to take the sector narrative seriously.

Second, watch Valve's response function. If the next Major cycle posts a pool that merely matches Stockholm rather than breaking it, Valve is telling you it will not play the sovereign subsidy game; it will protect the distribution channel instead. That is the behavior of an incumbent with pricing power, not a retreat. If Valve does raise the pool, the rise will be justified by the sticker economy, not by a rival's check.

EWC 2026 Nearly Tops Counter-Strike's All-Time Prize Record — But the Real Record Was Never the Pool

Third, watch where the EWC money lands. Facilities, academy pipelines, player infrastructure, multi-year contracts — that is a bullish conversion of a one-off subsidy into durable capital. A six-month spending spree on roster acquisitions and performance bonuses is the signature of a sector-wide mispricing. The organizations that build with the money will survive the subsidy's end. The ones that consume it will be the next set of post-mortems.

Fourth, watch the CS2 competitive calendar's integrity. If the top organizations start structuring their entire season around the EWC, that tells you the subsidy has become an anchor. If they treat it as one stop on a long tour, the ecosystem has absorbed the capital without being colonized by it.

The esports prize-pool market is in a sideways consolidation. Chop is for positioning. The actors positioning correctly are building infrastructure, not chasing candles. The same logic that made me exit the Compound farm before the correction, short LUNA into the collapse, and fade the ETF premium after the dislocation applies here: distribute, do not extrapolate.

The Yield Behind the Record

The EWC's near-record pool is a dislocation. Counter-Strike's real economy is the stable tape underneath it. The headline will fade. The sticker machine will keep running. And the question that actually matters is whether the EWC's capital becomes a machine of its own — or a line in a budget review, remembered only for the moment it briefly outshone a benchmark that was never the real record.

The prize record is written in six figures. The yield behind it is the trade.

I trade the emotion, not the chart.

And in the chaos of an overhyped comparison, the edge is in the chaos you refuse to flee.

Market Prices

Coin Price 24h
BTC Bitcoin
$64,183.3 -0.28%
ETH Ethereum
$1,912.7 +1.15%
SOL Solana
$76.92 +1.38%
BNB BNB Chain
$613.6 +0.21%
XRP XRP Ledger
$1.02 +1.65%
DOGE Dogecoin
$0.0720 +1.90%
ADA Cardano
$0.1860 -1.01%
AVAX Avalanche
$6.42 -0.91%
DOT Polkadot
$0.7970 -0.04%
LINK Chainlink
$8.88 +2.80%

Fear & Greed

27

Fear

Market Sentiment

Event Calendar

{{年份}}
12
05
halving BCH Halving

Block reward halving event

15
04
halving Bitcoin Halving

Block reward reduced to 3.125 BTC

18
03
unlock Sui Token Unlock

Team and early investor shares released

22
03
unlock Optimism Unlock

Circulating supply increases by about 2%

08
04
upgrade Solana Firedancer

Independent validator client goes live on mainnet

30
04
upgrade Celestia Mainnet Upgrade

Improves data availability sampling efficiency

28
03
unlock Arbitrum Token Unlock

92 million ARB released

10
05
upgrade Ethereum Pectra Upgrade

Raises validator limit and account abstraction

🧮 Tools

All →

Altseason Index

44

Bitcoin Season

BTC Dominance Altseason

Gas Tracker

Ethereum 28 Gwei
BNB Chain 3 Gwei
Polygon 42 Gwei
Arbitrum 0.5 Gwei
Optimism 0.3 Gwei

Market Cap

All →
# Coin Price
1
Bitcoin BTC
$64,183.3
1
Ethereum ETH
$1,912.7
1
Solana SOL
$76.92
1
BNB Chain BNB
$613.6
1
XRP Ledger XRP
$1.02
1
Dogecoin DOGE
$0.0720
1
Cardano ADA
$0.1860
1
Avalanche AVAX
$6.42
1
Polkadot DOT
$0.7970
1
Chainlink LINK
$8.88

🐋 Whale Tracker

🔴
0x911a...1b9a
30m ago
Out
766,266 DOGE
🔵
0x0bf9...a0df
30m ago
Stake
12,595 BNB
🔴
0x935b...4c67
12h ago
Out
45,891 SOL

💡 Smart Money

0x8c40...ec85
Institutional Custody
+$2.3M
93%
0xc153...50c5
Institutional Custody
+$0.8M
92%
0x9c50...b202
Early Investor
-$2.2M
68%